Day 1 - 24/09/2021
Chaos Canyon » Devlog
After getting some great feedback from players, Chaos Canyon is being rebuilt from the ground up. In the run-up to the "Improve my Game Jam 17" the following has been added:
- Splash screen
- Start menu
- Water generation and shading has been overhauled
- Procedural sky added with changes to lighting
- The camera has been reworked
- Bob now has some super useful paddling animations
- The controls have been reworked and simplified
Day 1:
- Five new scenery prefabs have been added to the introduction/tutorial level
- The terrain heights have been fixed with jagged edges smoothed out
- Excess foliage has been removed
- Terrain has been repainted
- The player's collisions now take into account anything with a "Bouncy Rubber" physics material and these collisions no longer damage the player's health
- Colliders have been added across the level to prevent the player bouncing over land and getting stuck
- A tutorial pop-up has been added to the start of the level, as well as a level complete pop-up at the end
- A custom renderer has been made, so the player can still see their character when they go behind something
- The main scene loop is functional, sending the player from the main menu to the intro scene then back again when they finish the level
Files
Day 1 Build 101 MB
Sep 24, 2021
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Chaos Canyon
Arcade Whitewater Tubing!
Status | Prototype |
Author | Cas Windsor |
Genre | Sports |
Tags | Arcade, canyon, chaos, rapids, tubing, whitewater |
More posts
- Final Changes - 29/09/2021Sep 29, 2021
- Day 6 - 28/09/2021Sep 28, 2021
- Day 5 - 27/09/2021Sep 27, 2021
- Day 4 - 26/09/2021Sep 26, 2021
- Day 3 - 25/09/2021Sep 25, 2021
- Day 2 - 24/09/2021Sep 24, 2021
- Feedback received / Next steps...Sep 05, 2021
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