Day 5 - 27/09/2021
Chaos Canyon » Devlog
Day 5:
- Music manager added. The game now dips the music before changing tracks. The scene music now changes pace as you approach the rapids.
- The visual effects have been much improved across the rapids section.
- A new dangerous are has been added with spiky branches, rocks and other components along the waterline.
- A new tutorial pop-up has been added, warning the player to avoid spiky objects.
- A variety of spiky prefabs have been created with "Big Damage" colliders at the tips of each spike.
- A checkpoint system has been introduced. If you take too much damage you will return to the last checkpoint with full health so you can try again.
- If a UI pop-up is showing, pressing the Enter key will now close it.
- A dithering shader effect has been added to the coin pick-ups so you can still see them is they go behind something.
- There are now two builds to choose from, one with complex water and one with simple water. The simple water version is aimed at lower spec machines.
- Pressing the Escape key now brings up a panel allowing you to exit back to the main menu.
Get Chaos Canyon
Chaos Canyon
Arcade Whitewater Tubing!
Status | Prototype |
Author | Cas Windsor |
Genre | Sports |
Tags | Arcade, canyon, chaos, rapids, tubing, whitewater |
More posts
- Final Changes - 29/09/2021Sep 29, 2021
- Day 6 - 28/09/2021Sep 28, 2021
- Day 4 - 26/09/2021Sep 26, 2021
- Day 3 - 25/09/2021Sep 25, 2021
- Day 2 - 24/09/2021Sep 24, 2021
- Day 1 - 24/09/2021Sep 24, 2021
- Feedback received / Next steps...Sep 05, 2021
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