A downloadable game for Windows

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This is a prototype of an FPS.  Zombies will react to sound by turning in your direction and run towards you if they see you.  You can sometimes escape by running around a few corners.

THERE ARE NO CROSSHAIRS!  RIGHT-CLICK FOR IRON SIGHTS!  This is your only way of aiming.  Headshots are your friend.  :)  The game is pretty hardcore, so don't expect to complete it all the way through without investing a few attempts.  Let me know in the comments if you get to the roof with the helicopter!

This is the first pass of an opening FPS mission.  You have three objectives:  

  •  Disable the power generator to unlock the door to the tower block.
  •  Reactivate the access node on the roof of the tower block.  This will bring back power to the lights.
  •  Clear out all the zombies. 
I've always wanted to make a game set in the Kowloon Walled City, and this was my first attempt at making a first-person shooter.  I'd love to know what you think.  Would anyone like to see a VR FPS set in a cyberpunk city?

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Project Kowloon Final Submission.rar 71 MB

Development log

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Hey, I figured I would stop by and give the final build of your game a try! I wish I was there, but I have some post-jam updates to work on, my game is very much not one yet!

I thought about this originally, but decided not to mention it because of the controls, which by the way feel so good now! I also think the change to the muzzle flash was a positive, the game as a whole feels much nicer to play!

I just feel like the shotgun is a little underpowered. I know it does a 1 shot when you stick it to a zombie's head, but for testing purposes I put 2 shotgun shells into a zombies stomach and then shot it in the head with gun 1, and that wasn't enough to finish it off. Though if your goal was for the players to feel like there is almost no way out, like in a "real" apocalypse, you have definitely achieved that :)

Either way, clearly I had fun, look forward to seeing you in future jams!

it's cool, to hard for me to play. But nice)

Hey.  Thanks for playing.

I've set the difficulty quite high so players need to practice a bit before they can complete all the objectives but I may dial back the difficulty for the next build as a few people have told me it's a bit too hard.

Hey, I played your game and it's quite fun. I am actually developing a game for the jam using the town version of that art kit :P

I did notice one thing that is a little weird about your movement though. Currently it seems like when you let go and the axis lerps from 1 to 0, the character moves at their full movement speed. If you multiply your movement speed in your script by the axis value, then as the character starts and stops walking the speed will lerp as well!

Good luck on finishing up your project :)

Hey.  Thanks for trying it out and yes, Synty Studio's stuff is awesome.  I've bought a ton of it.

Will have a look at the movement issue but I'm just using the standard FP rigidbody controlller with Unity.

Cheers.

(2 edits)

Oh okay, yea the Standard FP stuff actually accounts for that, but it has some "advanced" features that really don't do it any favors. On the bright side, this means you should mostly be able to fix the issue by going to your Input Axis settings and changing the Horizontal and Vertical Gravity from 3 to something like 100. The sensitivity controls how fast the axis lerps towards 1, and the gravity controls how fast the axis lerps toward 0. When you start walking with this controller the speed is immediate, so the sensitivity is fine. But when you let go it has a curve multiplier that it uses, which keeps full speed for half of the lerp. By changing the gravity to 100, this will speed up the process and the character will come to a smoother stop.

I highly recommend at least trying it out, it would just be changing the axis gravity; and if you don't like it, put it back to 3. But I guarantee it will be an improvement :)

I fixed this today so it feels less like trying to stop on roller-skates.  I put the gravity up to 75 in the end so if your character is running you still take half a step to slow down.  It feels a lot better.

Glad it worked out! I will have to keep watch for your next update :) 

Hey ! I liked your game however I'd say that it is a bit too dark and also it should have a crosshair but besides that it was really good

Hi.  Glad you liked it.  I've added a few more instructions here which might help.  Right-clicking will allow you to aim down the sights then right-clicking again goes back to "shooting from the hip" mode.

The F key will turn your flashlight on and off but the batteries don't last forever.  There are batteries around the level which add power to your flashlight.

Thanks for trying it out!

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good

Hi!  Thanks for testing out my game, it was really good to see a video of someone playing.